

References angles, ATTEN_NORM, autocvar_g_allow_checkpoints, BEGIN_CHEAT_FUNCTION, CH_SHOTS, CheatCommand(), classname, CopyBody(), DID_CHEAT, DIFF_TEAM, DMG_NOWEP, DPCONTENTS_BODY, DPCONTENTS_CORPSE, DPCONTENTS_DONOTENTER, DPCONTENTS_LAVA, DPCONTENTS_PLAYERCLIP, DPCONTENTS_SKY, DPCONTENTS_SLIME, DPCONTENTS_SOLID, END_CHEAT_FUNCTION, entity(), find(), fixangle, FOREACH_CLIENT, gamestart_sv_cheats, GetResource(), IS_CHEAT, IS_DEAD, IS_PLAYER, items, lip, LOG_INFO, makevectors, max(), move_movetype, MOVE_WORLDONLY, MoveToRandomMapLocation(), MOVETYPE_NOCLIP, MUTATOR_CALLHOOK, NULL, oldvelocity, origin, pauseregen_finished, pauserotarmor_finished, pauserotfuel_finished, pauserothealth_finished, personal, Q3SURFACEFLAG_SKY, RadiusDamage(), RandomSelection_AddEnt, RandomSelection_chosen_ent, RandomSelection_Init(), RES_HEALTH, setorigin(), SetResource(), sound, spawn(), speedrunning, sprint(), time, tokenize_console, trace_startsolid, v_angle, v_forward, velocity, and VOL_BASE. Referenced by CheatImpulse(), and SV_ParseClientCommand().ĭefinition at line 130 of file cheats.qc. References AnglesTransform_ApplyToAngles(), argv(), BEGIN_CHEAT_FUNCTION, BITXOR_ASSIGN, CH_WEAPON_A, classname, cmd(), crosshair_trace(), DID_CHEAT, drag_lastcnt, DragBox_Think(), EF_NOMODELFLAGS, END_CHEAT_FUNCTION, entity(), etof(), fclose(), FILE_WRITE, find(), fixedvectoangles2, FL_GODMODE, FL_NOTARGET, flags, fopen(), fputs(), ftos(), GiveItems(), IS_CHEAT, max(), move_movetype, MOVE_NORMAL, move_out_of_solid, MOVETYPE_FLY, MOVETYPE_NOCLIP, MOVETYPE_WALK, normalize(), NULL, origin, Q3SURFACEFLAG_NOIMPACT, race_ImposePenaltyTime(), RandomSelection_AddEnt, RandomSelection_chosen_ent, RandomSelection_Init(), RES_HEALTH, set_movetype(), setmodel, setorigin(), SetResourceExplicit(), setthink, Simple_TeleportPlayer(), spawn(), sprint(), stof(), stov(), strcat(), strzone(), SUB_UseTargets(), substring(), teleport_findtarget(), time, trace_dphitq3surfaceflags, trace_endpos, trace_fraction, trace_plane_normal, trace_startsolid, v_forward, vector(), vectoyaw(), view_ofs, vlen(), vlen2, vtos(), W_SetupShot, w_shotdir, w_shotorg, and weaponentities. Macro Definition Documentation ◆ ADD_CHEATSĭefinition at line 285 of file cheats.qc. Info_autoscreenshot_findtarget ( entity this) Even though it's geared towards competition, it also has play modes for those who just want to enjoy a few battles against other players.This browser is not able to show SVG: try Firefox, Chrome, Safari, or Opera instead.īEGIN_CHEAT_FUNCTION() float cheating = 0, attempting = 0ĬheatsAllowed ( entity this, float i, int argc, float fr)ĭrag ( entity this, float force_allow_pick, float ischeat)ĭrag_Begin ( entity dragger, entity draggee, vector touchpoint)ĭrag_IsDraggable ( entity draggee, entity dragger)ĭrag_undraggable ( entity draggee, entity dragger)
#Xonotic el3dn1 plus
The mix of this speed of travel, plus a scene design that favors it, could make even people with the strongest stomachs motion sick. All of the traditional techniques that allow you to move quickly in these kinds of games are here: 'strafe jumping', 'rocket jumping', etc.

The game not only allows you to practically fly through the scenes, but it also almost pushes you to do so.

The main characteristic of Xonotic, and one that definitely does not make it any different from the rest of the games in this genre, is its speed.
#Xonotic el3dn1 series
In addition, as it is in some way geared towards competitive play, Xonotic has a number of play modes that are especially geared towards one on one duels. Latest version 0.8.5 Older versions Advertisement Xonotic is a first-person shooter that was (quite obviously) inspired by games such as Unreal Tournament or Quake III, but which adds a series of changes and variations to its mechanics as it tries to be the best open-source shooting game. To start off, Xonotic offers no less than sixteen different play modes, including, of course, the classic capture the flag or the legendary individual or team 'deathmatch'. Xonotic is a first-person shooter that was (quite obviously) inspired by games such as Unreal Tournament or Quake III, but which adds a series of changes and variations to its mechanics as it tries to be 'the best open-source shooting game'.
